Since version 1.2 Curve Line Renderer supports textures. Now you can build roads, border lines and others.
To implement textures into project you need follow next simple steps:
Important: to use into the CurveLineRenderer script texture should have Repeat wrap mode.
Script send message to Warning Log if wrap mode of main texture isn't Repeat.
To implement textures into project you need follow next simple steps:
- Create GameObject with attached CurveLineRenderer script;
- Create Material (or edit a material from sample);
- Import texture image;
- Attach a texture to material.
Note: you must orient texture image so that up and bottom sides can be connected.
Important: to use into the CurveLineRenderer script texture should have Repeat wrap mode.
Script send message to Warning Log if wrap mode of main texture isn't Repeat.
Sample of texturing for CurveLineRenderer script
Fig. 1. Texture image with parameters into Inspector
Result images:
Fig. 2. Road with default mode of line
Fig. 3. Rounded road with low detail mesh
Fig. 4. Rounded road with middle detail mesh
Fig. 4. Rounded road with high detail mesh
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